3D Printing Textile

Collective
The collective that orchestrated La Fabrication additive en arts textiles: évaluer ses affordances et impacts sur la relation vêtement-corps is composed of designers and artists sharing interests in wearables and technological clothing who all have a common academic and professional background in Fashion Design. We envision our project to rely on our common vocabulary with textiles, but more importantly to expand our practice by letting our other fields of expertise emerge. We asked ourselves: “What comes after Fashion Design?”, “How can we experiment with 3D printing technologies and their increasing availability?”
Anne Boutet
Anne Boutet is a multimedia artist using fashion, art history and emerging technologies to create immersive meaningful experiences for museal institutions. Exploring garments as socio-historical artefacts, she contributes to contemporary smart-fashion clothing by highlighting the hidden beauty in objects and historical costumes. Her interest for 3D sculpture, typography and the material/immaterial is expressed in her practice. Her garments were exhibited at Musée McCord for the FashionTech festival. During an internship at the ELLEPHANT Gallery in 2021, she organized an online exhibition for NFT artists. Her dynamic ingenuity in UX design materialized the project Play the Pain, an app developed by the Media Health Lab where she was a research assistant. She’s currently a student member of Milieux Institute for Art, Culture and Technology while completing a Specialization in Computation Arts with a minor in Art History at Concordia.
Audrey Coulombe
Audrey Coulombe’s research focuses on the nature of connected clothing and its influence on human sensations and perceptions. Her work was featured in numerous exhibitions, including MTL FashionTech, McCord Museum and Acfas annual congress. In 2018, she received the Lectra-Modaris award for her work in pattern making and garment manufacturing and was a finalist for the Telio grant for her academic achievements. She completed an internship at Hexoskin Carré Technologies in 2017 and has since worked at Vestechpro, an apparel research and innovation lab. She has been a research-assistant at Vestechpro for several years and is now a project manager in technologies. She is also a student member of the Textiles and Materiality research cluster and is currently completing a Specialization in Computation Arts at Concordia.
Marie-Christine Larivière
Marie-Christine Larivière lives and works in Montreal, creating bespoke artifacts in the domain of wearable art. She’s an award-winning designer that bridges Fine Arts and electronics through innovative processes, bringing expertise to the industry by focusing on materials and additive manufacturing. Continuously expanding her range of skills and techniques, her use of 3D sculpture enhances the materialization of ideas in original types of immersive performance and architectural design. Larivière worked for Cirque du Soleil as a content creator in the Hat departement for several years before launching her home studio for customized tailoring. Her formal academic experience includes a Fashion Design diploma from Lasalle College, an Electrician diploma from CIMME, and a BFA in Computation Arts at Concordia University (in progress). She contributes to research-creation as a student member of the Milieux Institute for Art, Culture and Technology, including work on a COVID-response mask-making initiative.

3D Printing Textile

This research-creation project focuses on the emerging potential of 3D printing for the textile industry. One of our goals was to expose how physical and mechanical properties of a 3D printed textile affect the body-clothing relationship. To do so, we reviewed the literature, looked for sources of inspiration, modeled various samples of textiles in 3D, printed them and documented our process. To explore the affordance of those textiles and their potential impact on the body-clothing relationship, we collaborated with two dancers named Ève Constantin and Camille Raymond. Their knowledge on curated and non-curated bodily movements plus their expertise in non-verbal communication brought interesting insights to the research, such as how haptic feedback can allow dancers to create a duo with their costumes. With this collaborative approach, we also wanted to understand how our combined skills informed the research-creation project. Each of our strengths turned out to be complementary and blended together in a fluid way. While we all participated in every step, some team members naturally took the lead on different parts of the project. Anne Boutet organized the interviews and made the videos, Audrey Coulombe made the literature review and explored different printable materials and Marie Christine Larivière shared her knowledge on topology optimization and printer calibration. Since the three of us have a common academic and professional background in fashion design, this project is directly related to our practice and interests. In a context where the maker culture is booming and where additive manufacturing is becoming more democratic, our research will give an insight into what fashion design can become and how it might affect our relationship to clothing.

External Links

Documentation

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2021