Engaging the lived body during play

Amanda Clement
Amanda is a multidisciplinary designer and student currently pursuing a bachelor’s degree in Computer Science and Computation Arts at Concordia. She’s interested in creative coding, story-telling, developing digital game environments, and exploring innovative ways of interacting with digital games and systems.

Engaging the lived body during play

How can a system be designed to engage the lived body during play? The lived body, in this context, refers to the body which we experience in the moment. When engaged during play, it becomes an instrument for perception both externally and internally. The purpose of this research-creation project is to study implicit, experiential, and tacit forms of knowing and understanding which emerge when the lived body is engaged during digital gameplay. The prototype consists of two components: a digital game and a controller. Ethnographic research methods including interviews and participant observation during playtesting were used to guide the system’s design. The final iteration of the game involves the steering of a skateboard on a curved path. Players are asked to first play the game using a laptop keyboard as their controller, and then play a second time using the body controller. The body controller consists of two MPU-6050 sensors connected to an Arduino Uno, one attached to the base of the balance board and the other attached to a bracelet worn around the player’s palm. As the player uses the controller, the sensors gather data which is then sent from Arduino to Unity through serial communication. The balance board is used to explore a sense that is often disregarded or poorly represented in digital games. The sensor worn around the palm helps the player become better acquainted with how their hands move when trying to balance their body. During their interaction with the body controller, players react to their loss of balance and try to resist their body’s natural response to disequilibrium. As such, they gain an increased awareness of their movements, helping them better understand their body both externally and internally.

Documentation

All media are the property of the artists, reproduction and distribution is prohibited.

2021